AI Insights · Timothy · October 2021
Top 5 Mech Games on Android in Sweden Q3 2021
Explore the performance of the top 5 Mech Games on the Android platform in Sweden during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Mech Games on the Android platform in Sweden showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared:
War Robots Multiplayer Battles from MY.GAMES B.V. experienced fluctuations in its weekly revenue, peaking at around $3.5K at the start of the quarter and ending at about $1.7K. Weekly downloads saw a peak of 516 in early August but gradually declined to 279 by the end of September. Active users showed a similar trend, starting at 1.8K and peaking at 2.4K in early August before declining to 1.8K by the end of the quarter.
Mech Arena - Shooting Game by Plarium Global Ltd, which was released in August 2021, showed strong initial performance. Weekly revenue increased significantly from $635 in the release week to $3.2K by the end of September. Downloads started high at 5K in the release week but decreased to 1.5K by the end of the quarter. Active users peaked at 8K in late August and then stabilized around 5.4K towards the end of the quarter.
TRANSFORMERS: Earth Wars by Space Ape had more modest numbers. Weekly revenue fluctuated, peaking at $365 in late July and ending at $213. Downloads remained low but steady, ranging from 16 to 42 per week. Active users showed a slight but consistent increase, growing from 59 to 80 throughout the quarter.
Transformers Rescue Bots: Hero from Budge Studios saw its weekly revenue peak at $148 in mid-July and maintain a steady range around $77 towards the end of September. Weekly downloads showed a steady increase, peaking at 91 in late August. Active users remained relatively stable, fluctuating between 106 and 136 throughout the quarter.
Warhammer 40,000: Freeblade by Pixel Toys had minimal activity. Revenue peaked at $172 in mid-July but remained low or non-existent for most of the quarter. Downloads were sporadic, with occasional weeks of activity, peaking at 29 in mid-July. Active user data was only available for a brief period, showing 29 and 28 users in July.
These insights are based on data from Sensor Tower, and more detailed analytics can be found on their platform.